using UnityEngine;

public class BankParentChanger : MonoBehaviour
{
	public Transform bankTransform;

	private void Awake()
	{
		bankTransform.SetParent(MarketControllerUI.instance.transform);
		MarketControllerUI.instance.bankHolder = bankTransform.gameObject;
		bankTransform.localScale = Vector3.one;
	}
}
